T-800 "Terminator" in various stages of development. Even DeeperThought had gone AWOL prior to my joining. We made no effort to recruit anyone else to join our team since I was supposed to build the Hoover Dam, which at that point was supposed to consist of just the top of theĭam where Duke would fight a boss, ending the mod. At this point our goal wasn't particularly ambitious the mod was supposed to have just There was also some new code (including the new "Pig Ape" enemy)īy Dan "DeeperThought" Gaskill. With some assets (textures and sprites) he had made. What he had at that point was an early version of the Morningwood (the Wild West town) map along In late summer 2012, Luciano "Gambini" Gallo approached me with the idea of making a mini-mod for EDuke32 that'd beīased on the trailer. The Casino when it was still worked on by Mike Norvak, and the very first version of my damtop map. It felt like we were still entitled to all those cool things Now, the game wasn't that bad in fact, it was rather okay, just not theīest game ever we had expected and hoped it to be. The motorcycle ride, the alien ship crashing into a tower, the donkey ride. When theĪctual game was finally released in 2011, fans kept asking where had all the cool stuff gone. However, over the years no one actually dared to undertake such a project. The idea of remaking Duke Nukem Forever, or at least some portion of it, in the Build engine had been floating around Various iterations of the main hall of the EDF Base, featuring design by both authors. Other trailers and preview screenshots were also used as sources. The assets and the levels have been greatly influencedĪnd inspired by the 2001 Duke Nukem Forever E3 trailer, the very trailer that seemed to promise the imminent arrival of theīest video game ever. Have been if it had been released as an expansion for Duke Nukem 3D. It's essentially what Duke Nukem Forever, the game, might With a clarity of mind and boldness of spirit, they unleashed upon mankindĪ work of art that was destined to change the course of human history:ĭuke Nukem Forever 2013 is a 5-level mod for Duke Nukem 3D. Would be different from that of yesterday. On April 29, 2013, two men of great vision and limitless talent stood on the edge of tomorrow, knowing the world of tomorrow About Us For more information about Kotaku Australia, visit our about page.| About | | Development | | Screenshots | | Technical Issues | | Credits | | DLC | Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |